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Kai Tran's avatar

What a fantastic article. The question “what exactly are we teaching the next generation of designers?” really stuck with me. I like how you frame process as a foundation for intuition rather than a rigid ritual.

For new designers, that probably means still teaching a structured process as scaffolding, but being very explicit that it’s a starting manual, not a checklist to worship.

Kasper's avatar

Thanks for this write-up and insight.

I thought the talk of Jenny it was too much a rant that didn't make much sense.

Double Diamond is not a process (and should not be). It's a model. And a model is is always in some form an abstraction of reality.

There is nothing wrong with the Double Diamond model, but if you use it as a waterfall like process from left to right with rigid obligatory steps, then you use it wrong. No one said Double Diamond has to be used as a sequenced process.

I use the model in teaching and it helps to discuss if you need to improve the Design Challenge or if you can work towards a solution. It helps to explain the need of divergent and convergent thinking.

I think the cartoon from Pablo Stanley (Expections vs Reality) on this page summarizes it pretty well: https://thedesignteam.io/designer-first-world-problems-861e53c8ecf7

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